Glass Newsroom · Games
Source Pack Defense
A stream of claims is marching down the wire toward the front-page gate, and none of them have been checked. Place verification towers — official sources, community context, the human review gate — along the route and stop what you can. Every claim that reaches the gate unverified costs credibility. This is the pipeline, weaponized. Watch the off-pack citations: most of the desk can’t touch a claim that cites a URL outside the pack. Primary sources can.
Next on the wire
- ×5
Spend your ink: place new towers, then click any tower to upgrade it. A clean wave (zero leaks) grows your combo and pays more ink.
Pick a floor and toggle auto-waves above · pick a tower (1–5), then click an open tile to place it · click a tower to upgrade or sell · Q holds the wire, E runs a retraction · arrows + Enter play it on keyboard · Esc clears · off-pack citations and armored citations only fall to Official Sources and the Human Review Gate.
Powered by real telemetry
The waves read the Glass Newsroom feed before they form up. The 15 QC rejections logged in the recent window become extra hallucinated claims (one per three rejections, capped at six, spread from wave 3 on); the 1 rotted link become extra broken-link enemies (capped at four, from wave 4 on); and past 25 failure-shaped events — 42 at last count — every wave from 6 up runs one claim larger. Rough week on the feed, rough night on the desk. Same waves for everyone reading the same feed snapshot.
The night
A full edition runs 20 waves, escalating from a handful of hallucinated claims to a back half thick with armored citations and viral spikes. 3 astroturf mid-bosses break up the mid-game, and the finale crowns the wire with 2 hype headlines at once. By default the next wave auto-sends after a short, skippable countdown — flip Auto-waves off to send each one yourself, or hit Send now to skip the wait. The preference sticks.
The floors
Pick a floor before you start — each lays the wire out differently and the larger ones give you a deeper desk to build:
The Wire
12×7
The intro desk. One S-curve from the slush pile to the gate.
The Long Desk
14×8
A wider, taller floor. The wire switchbacks the long way around.
The Fork
13×7 · 2 lanes
Two lanes. Claims split after the slush pile and rejoin at the gate.
The Coil
13×9
The largest floor. The wire winds in tight vertical sweeps to the gate.
The desk
Official Source
60 ink · range 2.4 · 22 dmg / 0.7s · 2 upgrades
First-party documentation. Ends most arguments. Tier 3: Primary record: each check forks to a second claim.
Reputable Analysis
80 ink · range 2.2 · 14 dmg / 0.95s · splash 0.9 · 2 upgrades
Established outlets. Hits everything adjacent to the story. Tier 3: Editorial standards: the blast also slows survivors.
Community Context
35 ink · range 1.8 · 6 dmg / 0.38s · 2 upgrades
Fast, noisy, occasionally right. Tier 3: Thread consensus: bolts pierce one extra claim.
Link-Rot Scanner
50 ink · range 2 · slows to 45% for 1.2s · 2 upgrades
Doesn't kill anything. Makes everything checkable. Tier 3: Archive snapshot: every sweep fires twice.
Human Review Gate
120 ink · range 1.5 · 60 dmg / 1.1s · 2 upgrades
Slow, expensive, correct. Tier 3: Standards desk: every kill refunds a little ink.
Every tower takes 2 cost-escalating upgrades, bought between waves — the third tier unlocks a special (forking checks, piercing bolts, a double sweep, ink on kill). Selling refunds 60% of everything you sank into it.
The wire
Hallucinated claim
30 hp · 1.45 tiles/s · 8 ink bounty
Confidently asserted, cited nowhere. Dies to almost anything.
Stale source
85 hp · 0.75 tiles/s · 12 ink bounty
True in 2024. Heavy, slow, and overdue for a recheck.
Off-pack citation
55 hp · 1.1 tiles/s · 14 ink bounty
Cites a URL that is not in the pack. Only Official Sources and the Human Review Gate can kill it; scanners can still slow it.
Armored citation
70 hp · 0.85 tiles/s · 18 ink bounty · 70% armor vs. non-primary
Dressed up in footnotes and a DOI. Community, analysis, and the scanner barely scratch it — only Official Sources and the Human Review Gate cut it at full strength.
Broken link
45 hp · 1 tiles/s · 10 ink bounty
A 404 wearing a citation. Splits into two fragments when it dies.
Duplicate source
26 hp · 1.2 tiles/s · 6 ink bounty
The same source counted twice. Always travels in pairs.
Viral claim
60 hp · 0.7 tiles/s · 16 ink bounty · accelerates +0.42/s
Starts slow, then the engagement kicks in. The longer it runs, the faster it goes. Kill it early.
Astroturf campaign
240 hp · 0.78 tiles/s · 38 ink bounty
A coordinated mid-wave push. Tough, but no boss — it bursts into a knot of duplicates when it falls.
Hype headline
480 hp · 0.5 tiles/s · 60 ink bounty
The big one. Heals itself on engagement and costs five credibility if it ships.
Link fragment
12 hp · 1.6 tiles/s · 3 ink bounty
What is left of a broken link. Small, fast, still wrong.
The interventions
Editor's Hold
22s cooldown · 2.6s freeze
Freeze every claim on the wire for a beat. The desk keeps checking; nothing advances.
Retraction
34s cooldown · 200 armor-piercing damage
Run a correction down one lane: heavy armor-piercing damage to everything on that row.
Two operator-grade moves on a cooldown: Q freezes the whole wire for a beat (the desk keeps checking), E arms a retraction you fire down a single lane. Clearing a wave with zero leaks builds a combo multiplier — up to 3× ink — so the cleanest desk also gets the richest.
More games on the desk in the games lobby. Wave data comes straight from the Glass Newsroom log — quiet week, quiet wire. That’s the point.