Glass Newsroom · Games
ClawSweeper
A draft just hit the desk. Every tile is a claim, and a handful of them won’t survive contact with a primary source — the agents wrote them with total confidence, which is exactly the problem. Verify every sound claim and the draft ships. Click an unverified one and it ships anyway, with a correction. The numbers tell you how many risky claims sit adjacent; flag the ones you don’t trust and work the rest.
How the real newsroom sets difficulty
The Daily Edition is the same 12×12 board for every reader on a given UTC day, opened at the same safe spot. It starts at 20 unverified claims and gains one for every four failure-shaped events the Glass Newsroom actually logged in its recent window — 52at last count — capped at 30. A rough week on the feed is a rough board on the desk. We’d call that poetic if it weren’t just instrumentation.
- raised tile
- an unread claim — could be anything
- 1–8
- risky claims adjacent to this one
- 🚩
- flagged for review — don’t cite it yet
- 💥
- an unverified claim, found the hard way
More games on the desk in the games lobby. Difficulty data comes straight from the Glass Newsroom log — quiet week, easy board. That’s the point.